AudioServicesPlaySystemSound nonfunctional with AVCaptureSession audio device

Number:rdar://10292971 Date Originated:15-Oct-2011 09:51 PM
Status:Open Resolved:
Product: Product Version:
Classification: Reproducible:
Under iOS 5, when using an AudioServicesPlaySystemSound call, it will not work when there is an active AVCaptureSession with an audio device active. 

Steps to Reproduce:

1. Create an AudioServicesPlaySystemSound call. In my class's init method, setup the sound:

NSURL *pipSound   = [[NSBundle mainBundle] URLForResource: @"pip"
                                                withExtension: @"wav"];
 // Store the URL as a CFURLRef instance
 self.soundFileURLRef = (__bridge_retained CFURLRef) pipSound;
 // Create a system sound object representing the sound file.
 AudioServicesCreateSystemSoundID ( soundFileURLRef, &soundFileObject );

Then in the action method, play the sound:

AudioServicesPlaySystemSound (soundFileObject);

2. Create an AVCaptureSession, adding an audioDevice:

AVCaptureDeviceInput *newAudioInput = [[AVCaptureDeviceInput alloc] initWithDevice:[self audioDevice] error:nil];
AVCaptureSession *newCaptureSession = [[AVCaptureSession alloc] init];
[newCaptureSession addInput:newAudioInput];

3. Activate the method that plays the sound.

Expected Results:
The AudioServicesPlaySystemSound should go off.

Actual Results:
It doesn't go off.

Works as expected under iOS4.3 and earlier. To demonstrate, comment out the [newCaptureSession addInput:newAudioInput]; call -- the sound will play just fine.

Love you guys. Keep up the good work.


Reproducible in iOS 5

I am seeing this problem too and can confirm it's an issue in iOS 5. It's preventing me from setting audio sounds for start/end of video capture. :(

By daniel.raffel at March 9, 2012, 7:46 p.m. (reply...)

I am experiencing exact the same issue.

This was working before iOS 5 as the OP mentioned but is broken in iOS 5.

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