Xcode 10 freezes while creating dSYM for GStreamer
Originator: | bsh-hc-appdev | ||
Number: | rdar://46488940 | Date Originated: | Dec 18, 2018 |
Status: | Closed | Resolved: | Feb 27, 2019 |
Product: | Xcode | Product Version: | 10.1 (10B61) |
Classification: | Bug | Reproducible: | Always |
Summary: With Xcode 10 the creation of dSYM of a project, which contains GStreamer does not finish. This eventually lead to rebooting of the OS. We noticed in activity monitor that "llvm-dsymutil" uses abnormal amount of memory and CPU. With Xcode 9.4 this problem is not observed! At the moment we know only two workarounds: 1. Use Xcode 9.4 - since we supposed in the near future Apple requires to use Xcode 10, this is just a temporary workaround 2. Disable dSYM - this has the disadvantage, that crash-reports can no longer be properly analysed... Steps to Reproduce: 1. Download GStreamer (https://gstreamer.freedesktop.org/documentation/installing/for-ios-development.html) 2. Create project and integrate GStreamer.framework 3. Archive the App for the AppStore or change the building to dwarf with dsym when you build for simulator Expected Results: Build finished normally with output of dSYM Actual Results: - Build does not finish - instead in activity monitor one can see that "llvm-dsymutil" starts using abnormal amount of memory and CPU Version/Build: Xcode 10.1 (10B61) It looks like this is similar to https://openradar.appspot.com/45324895 (there VLC was used)
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Solved with Xcode 10.2
marked as duplicate of 45640891 (Apple Bugreporter)