AVAudioPlayerNode stopped when adding a node
Originator: | josipcavar04 | ||
Number: | rdar://FB11883066 | Date Originated: | 18.12.2022 |
Status: | Open | Resolved: | No |
Product: | iOS, macOS | Product Version: | iOS 15 |
Classification: | Bug | Reproducible: | Yes |
1. Create `AVAudioPlayerNode` 2. Connect it to `AVAudioEngine`'s `mainMixer` node 3. Start the engine and start the player 4. Connect any effect (e.g. reverb) to player and engine's main mixer 5. Expected: Player keeps playing and sound is affected by new effect 6. Actual: Player is stopped, which breaks the audio flow Example project (attached here too): https://github.com/jcavar/examples/tree/master/AudioPlayerCleanupBug Related report (the same issue with `AVAudioSamplerUnit`): https://feedbackassistant.apple.com/feedback/11331022
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