iPhone X launch-screens not being picked up correctly
Originator: | hansknoechel92 | ||
Number: | rdar://34480903 | Date Originated: | 2017/09/17 |
Status: | Closed | Resolved: | Fixed |
Product: | Xcode | Product Version: | 9.0 |
Classification: | Bug | Reproducible: | Always |
Summary: Portrait launch-screen images (not storyboards) are not being picked up correctly. Full summary: https://stackoverflow.com/questions/46263795/iphone-x-incorrect-launch-screen-orientation-used Steps to Reproduce: 1. Create a new Xcode 9 based project 2. Drag and drop the iPhone X launch-screens into the asset-catalog 3. Run the app Expected Results: The iPhone X portrait (1125 x 2436 pixels) is picked up Actual Results: The iPhone X landscape (2436 x 1125 pixels) is picked up. Note: If I delete the landscape from the asset-catalog, the portrait one is picked up correctly. Version/Build: 9.0 (9A235) Configuration: (Default)
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iPhone X launch-screens not being picked up correctly
Now i am facing similar issue on iPhone X simulator, i have given launch image for both portrait as well as landscape, but simulator always picking portrait launch image. i have use simulator for 11.0.sdk, 11.1.sdk and 11.2.sdk. Same issue with all the SDKs iPhone X Simulator.
In landscape mode i tried deleting some apps, even pop-ups are coming in portrait mode. Means simulator is not able to understand that it is in landscape mode.
Fixed as part of iOS 11.1.