Allow custom button titles with GCVirtualControllerElementConfiguration
Originator: | rileytestut | ||
Number: | rdar://FB9204563 | Date Originated: | 6/23/21 |
Status: | Open | Resolved: | |
Product: | Game Controller Framework | Product Version: | iOS 15 |
Classification: | Suggestion | Reproducible: | n/a |
The only way to customize the contents of a GCVirtualController button is to provide a custom UIBezierPath. This is cumbersome to use properly for the common case where you want to relabel a button to better explain its purpose (such as remapping X to “Start” in my game, or remapping Y to “Reset”). Instead, there should be another property on GCVirtualControllerElementConfiguration, such as GCVirtualControllerElementConfiguration.title, that allows developers to easily set the title of the button. This would display the text in the same font as the default GCVirtualController buttons, but shrinking it as necessary to fit in the space. Currently, I’m using this gist to create a UIBezierPath from a String that approximately matches the default GCVirtualController button font: https://gist.github.com/rileytestut/ac01855e322186a32974e1fe06be7fa1 However, this is not perfect (especially when letters require different kerning), and will look especially out of place if Apple ever changes the default button font. An official API that ensures my text will always match the default button text would help dramatically.
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