CGImageCreateWithImageInRect() crashes on iPhone 6
Originator: | matthiasplappert | ||
Number: | rdar://18426305 | Date Originated: | 23-Sep-2014 |
Status: | Open | Resolved: | |
Product: | iOS SDK | Product Version: | iOS 8 |
Classification: | Crash/Hang/Data Loss | Reproducible: | Always |
Summary: I'm using CGImageCreateWithImageInRect() to tile a massive image (e.g. 16,000x9,000px). This has worked nicely in the past, since this function hasn't attempted to decode the entire image. However, on an iPhone 6 the device now runs out of memory when using this approach. Please note that the exact same code, on an iPhone 5 or iPad mini (1st gen), both running iOS 8, works flawlessly. This is especially interesting since the iPad mini has only half the RAM. Steps to Reproduce: 1. Open the attached example project 2. Run the example on an iPhone 5 or iPad mini running iOS 8 3. Keep an eye on the memory gauge Expected Results: 1. The output "Tiling..." appears in the console 2. The output "Tiling complete. Data length: 72806" (data length may vary) Actual Results: 1. The output "Tiling..." appears in the console 2. The device hangs and/or crashes, presumably because the device runs out of memory Version: iOS 8 (12A365) Notes: Devices that passed the test: iPhone 5, iOS 8 (12A365), 16GB and iPad mini, iOS 8 (12A365), 16GB Configuration: iPhone 6, 64GB Attachments: 'ImageTiling.zip' was successfully uploaded. (http://cl.ly/3i2d3A2t2x2E)
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Duped as rdar://problem/18708068