SKScene editor: images not loaded on Xcode restart
Originator: | sartak | ||
Number: | rdar://17241499 | Date Originated: | 2014-06-09 |
Status: | Duplicate of 17230124 | Resolved: | |
Product: | Xcode | Product Version: | 6.0 beta 1 |
Classification: | UI | Reproducible: | Always |
Summary: When you restart Xcode and load up an existing scene with an SKScene editor, the images added as sprite nodes do not load correctly. They appear as a red X inside a black-bordered white box (much like when an asset fails to load on an actual device) Steps to Reproduce: 1. Launch Xcode 2. File -> New -> Project 2a. iOS -> Application -> Game 2b. Language: Swift 2c. Technology: SpriteKit 2d. Devices: iPhone 3. Navigate to GameScene.sks 4. In the Utilities pane, Show the Media library 5. Drag the Spaceship asset onto the scene 6. ⌘S 7. ⌘Q 8. Launch Xcode again 9. Open Recent -> that existing project Expected Results: My Spaceship asset loaded and displays correctly in the GameScene.sks scene editor Actual Results: My Spaceship asset did not load correctly. It shows as a red X. The value for Texture in the inspector is correctly set to Spaceship.png. Version: Xcode Version 6.0 (6A215l) OS X Mavericks 10.9.3 Notes: Configuration: OS X Maver Attachments:
Comments
Please note: Reports posted here will not necessarily be seen by Apple. All problems should be submitted at bugreport.apple.com before they are posted here. Please only post information for Radars that you have filed yourself, and please do not include Apple confidential information in your posts. Thank you!