SKScene editor: images not loaded on Xcode restart

Originator:sartak
Number:rdar://17241499 Date Originated:2014-06-09
Status:Duplicate of 17230124 Resolved:
Product:Xcode Product Version:6.0 beta 1
Classification:UI Reproducible:Always
 
Summary:
When you restart Xcode and load up an existing scene with an SKScene editor, the images added as sprite nodes do not load correctly. They appear as a red X inside a black-bordered white box (much like when an asset fails to load on an actual device)

Steps to Reproduce:
1. Launch Xcode

2. File -> New -> Project
2a. iOS -> Application -> Game
2b. Language: Swift
2c. Technology: SpriteKit
2d. Devices: iPhone

3. Navigate to GameScene.sks

4. In the Utilities pane, Show the Media library

5. Drag the Spaceship asset onto the scene

6. ⌘S

7. ⌘Q

8. Launch Xcode again

9. Open Recent -> that existing project



Expected Results:
My Spaceship asset loaded and displays correctly in the GameScene.sks scene editor

Actual Results:
My Spaceship asset did not load correctly. It shows as a red X.

The value for Texture in the inspector is correctly set to Spaceship.png.

Version:
Xcode Version 6.0 (6A215l)
OS X Mavericks 10.9.3

Notes:


Configuration:
OS X Maver


Attachments:

Comments


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