SKTextureAtlas +atlasWithDictionary: often crashes with UIImage dictionary keys
Originator: | m.j.konieczny | ||
Number: | rdar://19366493 | Date Originated: | 2015-01-02 |
Status: | Open | Resolved: | |
Product: | iOS SDK | Product Version: | 8.1 |
Classification: | Crash | Reproducible: |
Sample project and crash log: https://github.com/narfdotpl/radar-19366493 ## Description SKTextureAtlas +atlasWithDictionary: often crashes on iOS 8.1 (I didn't try other versions) when UIImage instances are used as dictionary keys. ## Steps to Reproduce 1. Create a new project in Xcode for a universal Objective-C SpriteKit game. 2. Create an UIImage and a SKTextureAtlas in -didMoveToView: method: UIGraphicsBeginImageContextWithOptions((CGSize){ 100, 100 }, false, 0); UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [SKTextureAtlas atlasWithDictionary:@{ @"foo": image, }]; 3. Run the app in a simulator or on a device. 4. Observe it crash on most occasions.
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Duplicate of 19290485 (Open)
Today it was marked as a duplicate of radar 19290485 (Open).
Sorry, I meant "values", not "keys".