SpriteKit angularVelocity NaN hides view
Originator: | keithbsmiley | ||
Number: | rdar://19835004 | Date Originated: | 13-Feb-2015 04:25 PM |
Status: | Open | Resolved: | |
Product: | OS X SDK | Product Version: | 10.10.2 |
Classification: | Other Bug | Reproducible: | Always |
Summary: When using SpriteKit, setting a SKSpriteNode's SKPhysicsBody's angularVelocity to 0.0 / 0.0 or NaN makes the view disappear. Steps to Reproduce: 1. Create a SKSpriteNode 2. Add it to a scene 3. Present it 4. Set the node's physicsBody's angularVelocity to 0.0 / 0.0 or HUGE_VALF Expected Results: Nothing should happen or an exception should be raised Actual Results: The view disappears Notes: See the attached project for an example
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