Setting anchorPoint on node with negative scale causes position, scale change
Originator: | stephen.gazzard | ||
Number: | rdar://20077105 | Date Originated: | 06-Mar-2015 03:46 PM |
Status: | Open | Resolved: | No |
Product: | iOS | Product Version: | 8.1.3 (12B466) |
Classification: | Other Bug | Reproducible: | Always |
Summary: When setting the anchor point on an SKSpriteNode (and presumably other nodes as well) that has a negative scale, the node will move more than one would expect from the new anchor point value, and it will also un-flip to a positive scale Steps to Reproduce: Minimal spriteKit project below. the 'ExpectedBehaviour.gif' file attached is what happens when the nodes scale is 0.5, 'ActualBehaviour.gif' is what happens when the nodes scale is -0.5. -(void)didMoveToView:(SKView *)view { SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship"]; sprite.position = CGPointMake(500, 500); sprite.scale = //-0.5 for broken case //0.5 for expected case [self addChild:sprite]; self.ship = sprite; } -(void)mouseDown:(NSEvent *)theEvent { self.ship.anchorPoint = CGPointMake(self.ship.anchorPoint.x + 0.01f, self.ship.anchorPoint.y); } Expected Results: When the node has a negative scale, I would expect it to operate just like the node in ExpectedBehaviour.gif, except mirrored Actual Results: Instead the node visibly flips and moves large distances that are disproportionate to the change in the anchor point Version: 8.1.3 (12B466) Notes: I've noted this as an iOS issue but I am seeing the exact same outcome in the MacOS version of SpriteKit Configuration: iPhone 6 128GB Attachments: ExpectedBehaviour - https://dl.dropboxusercontent.com/s/nebzn4z5v1hh8eu/CEB7A2E7-0B17-41CB-B73B-6C58BD60A8B2-5890-000025F865CD65EF.gif?dl=0 Broken Behaviour - https://dl.dropboxusercontent.com/s/psymiho4y2wi543/34B7E358-BDA5-44FA-8F57-52DFBC665ED2-5890-00002615619AD36E.gif?dl=0
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