Crash when setting `mySCNView.antialiasingMode`
Originator: | xybernic | ||
Number: | rdar://20339760 | Date Originated: | 29-Mar-2015 02:24 PM |
Status: | Open | Resolved: | No |
Product: | OS X SDK | Product Version: | Mac OS X 10.10 & 10.11 |
Classification: | Crash | Reproducible: | Always |
// must be done after creating the SpriteKit overlay, otherwise when setting other than `Multisampling4X` will crash mySCNView.antialiasingMode = .Multisampling16X Steps to Reproduce: // THIS EXAMPLE WORKS @IBOutlet weak private var mySCNView:SCNView! private var mySCNScene:SCNScene! // create scene, and connect to view mySCNScene = SCNScene() mySCNView.scene = mySCNScene // create SpriteKit overlay scene, and connect to view let skScene:SKScene = SKScene(size:mainView.bounds.size) skScene.scaleMode = .ResizeFill skScene.anchorPoint = CGPointMake(0, 0) skScene.view!.ignoresSiblingOrder = true mySCNView.overlaySKScene = skScene // set anti-aliasing mySCNView.antialiasingMode = .Multisampling16X // works fine // THIS EXAMPLE WILL CRASH @IBOutlet weak private var mySCNView:SCNView! private var mySCNScene:SCNScene! // create scene, and connect to view mySCNScene = SCNScene() mySCNView.scene = mySCNScene // set anti-aliasing mySCNView.antialiasingMode = .Multisampling16X // crash here, unless using `Multisampling4X` or not setting value at all // create SpriteKit overlay scene, and connect to view let skScene:SKScene = SKScene(size:mainView.bounds.size) skScene.scaleMode = .ResizeFill skScene.anchorPoint = CGPointMake(0, 0) skScene.view!.ignoresSiblingOrder = true mySCNView.overlaySKScene = skScene
Comments
Please note: Reports posted here will not necessarily be seen by Apple. All problems should be submitted at bugreport.apple.com before they are posted here. Please only post information for Radars that you have filed yourself, and please do not include Apple confidential information in your posts. Thank you!