Sprite Kit: Simulating an Particle SKS in a Reference node crashes Xcode

Originator:mc
Number:rdar://21653502 Date Originated:2015-07-02
Status:Open Resolved:
Product:Developer Tools Product Version:7.0 beta 2 (7A121l)
Classification:Crash/Hang/Data Loss Reproducible:Always
 
When I add a newly created "SnowParticle.sks" into "GameScene.sks" as a reference node and then start simulating the Scene Editor it instantly crashes Xcode

How to reproduce
- Create a default SpriteKit iOS app with Swift
- Add a Snow Particle
- Add a Reference Node to GameScene.sks and Choose that SnowParticle.sks
- Click on "Animate"

Expected Result
The Particule should be seen the same way as if I reproduce 1-to-1 the settings in SnowParticle in an EmitterNode in the scene (that works)

Actual Result
Xcode crashes with the attached Crash Report

Comments


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