Sprite Kit: Simulating an Particle SKS in a Reference node crashes Xcode
Originator: | mc | ||
Number: | rdar://21653502 | Date Originated: | 2015-07-02 |
Status: | Open | Resolved: | |
Product: | Developer Tools | Product Version: | 7.0 beta 2 (7A121l) |
Classification: | Crash/Hang/Data Loss | Reproducible: | Always |
When I add a newly created "SnowParticle.sks" into "GameScene.sks" as a reference node and then start simulating the Scene Editor it instantly crashes Xcode How to reproduce - Create a default SpriteKit iOS app with Swift - Add a Snow Particle - Add a Reference Node to GameScene.sks and Choose that SnowParticle.sks - Click on "Animate" Expected Result The Particule should be seen the same way as if I reproduce 1-to-1 the settings in SnowParticle in an EmitterNode in the scene (that works) Actual Result Xcode crashes with the attached Crash Report
Comments
Please note: Reports posted here will not necessarily be seen by Apple. All problems should be submitted at bugreport.apple.com before they are posted here. Please only post information for Radars that you have filed yourself, and please do not include Apple confidential information in your posts. Thank you!