"paused" property does not successfully decode in SKNode
Originator: | offbyfour | ||
Number: | rdar://25804711 | Date Originated: | 4/19/2016 |
Status: | Closed | Resolved: | 8/2/2017 |
Product: | iOS SDK | Product Version: | iOS 9.3 [1EE230] |
Classification: | Other Bug | Reproducible: | Always |
Summary: Using SpriteKit and NSKeyedArchiver. An SKNode encoded with the paused property set to YES will decode with the paused property set to NO. Note that the archive file shows that a property "_paused" is, in fact, encoded with a boolean YES value. Nevertheless, the node decodes with paused property NO. Steps to Reproduce: Code to reproduce: SKNode *encodeNode = [SKNode node]; encodeNode.paused = YES; NSString *filePath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0] stringByAppendingPathComponent:@"test.archive"]; [NSKeyedArchiver archiveRootObject:encodeNode toFile:filePath]; SKNode *decodeNode = [NSKeyedUnarchiver unarchiveObjectWithFile:filePath]; NSLog(@"decoded node has paused property %d", decodeNode.paused); Expected Results: Log should indicate that decoded node is paused. 2016-04-19 11:17:22.375 HLEncodePause[60835:1297481] decoded node has paused property 1 Actual Results: Log indicates that decoded node is not paused. 2016-04-19 11:17:22.375 HLEncodePause[60835:1297481] decoded node has paused property 0
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Verified fixed in iOS 11 beta 4 (15A5327g).