Byte sometimes misses gems when collecting them on iPad Pro 12.9"

Originator:kim.ahlberg
Number:rdar://27020476 Date Originated:26-Jun-2016
Status:Duplicate/26682978 Resolved:13-July-2016
Product:Swift Playgrounds Product Version:iOS 10 beta 1 - 10.0 (14A5261v)
Classification: Reproducible:
 
The character Byte sometimes (quite often) misses the gems when instructed to collect them.
He/she jumps and reaches into the air, but the gem doesn't get collected.

Steps to Reproduce:
1. Launch Swift Playgrounds on iOS 10 beta 1, on iPad Pro 12.9"
2. Run any playground where the collectGem() command is used.

Expected Results:
The gem should *always* be collected if collectGem() is executed on a tile where a gem exists.

Actual Results:
Quite often the gem does not get collected when collectGem() is executed. See attached video. This leads to a correct solution not clearing the level, which could confuse young coders.

Several times I've had to re-run the exact same code after this happens to get the level to marked as passed.

Version:
iOS 10 beta 1 - 10.0 (14A5261v)

Notes:


Configuration:
iPad Pro 12.9"
iOS 10 beta 1

Comments


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